Imagine if you will the following situation.
It’s 2:00 o’clock a.m. You clumsily fumble your way into your Taxi. On the ride home you know you drank a bit more than anticipated. The Taxi pulls up to the curb side and you fall out of the car as you pass the driver some cash. A few moments of mindless stammering and you manage to make your way upstairs and lay down in bed. Before ending the night you want to get a quick post in on Facebook. As you pull out your Iphone you rush to load the app and click on the “menu” icon. Well you thought it was the menu icon and now you are simply punching the phone to do your bidding. Siri comes up to your delight, and you shout out “create twitter post.” Well, that is what you wanted to say. Instead in your state of inebriation you shout out “Thhwwwitter.” ”I’m sorry I do not understand.” Frustrated and waiting on the impending morning after hangover you collapse on the bed.
Continue reading Crafting The Mobile Design Experience: Strategy, Reality, Success, The Future!
If I had a million dollars for every time a client asked me to add more features, or more appropriately stuff and jam more features into an already bulging application, I would have published a book, bought a mansion, and maybe a small island somewhere in the South Pacific. Continue reading UI Design Lessons: Are You Driving Your Application Usability Off A Cliff?
When is it appropriate to use icons in your application? This is a decision I always have to make when creating a complex application. There are several key factors that you can use to support your reasoning for utilizing icons. It’s important to know why to use icons over some other method. What things should you avoid when creating icons and what should you do to create potentially successful icons.
Continue reading When is it the Right Time to Use Icons?
Almost daily I face this this challenge. In fact it is infuriating about how many times in the day a usability concern is locked into the backseat. New features almost always seem to win versus making a new product better simply by improving the usability of an application.
Think of it like Jenga. In the game Jenga you must pull out the bottom blocks and place them on top. Every time you place a new block on top the structure becomes shakier and is unable to support the weight until it eventually all crumbles to the ground.
Continue reading Features In The Front Usability Get To The Back